Gameplay Adjustments 2 [?]
Skill Changes
Here on the server, skills have undergone custom modifications, bringing new mechanics and balance improvements for adventurers. These mechanics have been carefully adjusted to enhance the gameplay experience, offering new possibilities that can directly impact your progress within the game.
Here you'll find a detailed list of changes to each skill, allowing you to plan your strategies and maximize your chances in battles. Get ready for challenging battles and a renewed experience in NostalgicRO!
General
Skills
Critical Hits can come out in Double Attacks.
Natural HP and SP recovery is doubled.
Skills
The ability now only ends at the end of its duration and no longer provides DEFM.
Skills
The skill does not need a target to be used.
The duration is now 300 seconds.
Skills
The skill now gives 250% ATKM.
The duration is now 300 seconds.
The duration is now 300 seconds.
Skills
Gutter Lines no longer affect the skill.
With a two-handed sword = 3 hits of 400% damage.
With other weapons = 2 hits.
Its damage has been increased by 50%.
Its damage has been increased by 50%.
Duration is now 300 seconds, the skill now adds 5 CRIT per level.
Now a Platinum skill obtained at level 01 in the VIP room.
The skill now has a 23% success rate, a 60-second duration, and a reduced SP cost.
Skills
When used with Two-Handed Spears, damage is doubled.
+20% total damage.
The area of effect monster penalty has been removed.
Damage is based on the player's STR.
Receives the Weapon element.
The Spear Swiftness skill can be used with one-handed or two-handed spears.
At level 10, the skill grants 30 Critical Hit and 30 Dodge.
Skills
The ability no longer affects allies.
It is now limited to 6 simultaneous uses.
The skill no longer causes Stun.
The skill no longer consumes gems.
The ability no longer causes Blindness.
It becomes a platinum skill obtained in the VIP room.
Skills
Items for crafting Elemental Converters:
• : 3x • + •
• : 3x • + •
• : 3x • + •
• : 3x • •
The duration time has been increased to 07 minutes.
The Skill now grants +5 ATK per Skill Level.
It also grants 0.8% ASPD per Skill Level.
Increases the user's Dodge by +3 per Skill Level.
Arcane Wish auto-casts the selected skill at the highest level learned by the user, not exceeding the level of the Arcane Wish skill.
For example, if your character has level 10 Fire Lances but level 8 Arcane Wish, Arcane Wish will use the skill at level 8, not 10.
The Freezing Blast skill is replaced by the Stone Column skill in Arcane Wish.
It becomes a platinum skill obtained at level 01 in the VIP room.
Skills
Now deals AoE damage.
Receives a 0.5 second post-cast.
Stun chance = skill_lv * 4.
Now only receives elements from converters, aspersion, and cursed water.
Damage scales with ATK and the axe's weight.
Damage can be influenced by Elemental, Racial, and Size damage cards.
+10% total damage.
Removed the chance to break a weapon and the duration is now 300 seconds.
The duration is now 300 seconds.
The duration is now 300 seconds.
Skills
The damage formula is 1000% ATK.
Damage has been increased by 30%.
The ability can be used without consuming the flask, but if the player doesn't have the flask, it won't cause the armor break and bleeding status effects.
Allows the creation of homunculus.
This becomes a platinum skill obtained in the VIP room.
+20% total damage.
Skills
The skill can Crit.
Reduced post-cast time.
New formula: (100 + (300 + 100 x Skill Level).
The skill deals 50% additional damage to targets with HP less than 50%.
The skill has had its range increased to 9 cells.f
When the user is in stealth mode, the critical hit chance is doubled.
Skills
The character no longer needs to be behind the opponent.
The skill may miss.
If used with Daggers, the character deals two attacks.
The skill can Crit.
It becomes a platinum skill obtained in the VIP room.
New formula: (100 + (80 x Skill Level) Final damage = 600% of ATK.
SP consumption now 15 at all levels.
Skills
Increases FLEE by 2 per level. (+20 at max level).
Now provides +5 ATK per skill level (Skill Bonus).
Now increases ASPD by 1% per skill level.
ATQ Bonus in the formula has changed to the pre-renew formula of 475%.
Now has the same activation chance at all levels. 30% chance.
Damage at level 5 increased to 700%.
SP consumption at level 5 reduced to 7.
Level 5 damage increased to 1000%.
The skill now deals damage in a 3x3 area.
It no longer consumes 1 spirit orb.
Monks trapped in Traps cannot escape using Ethereal Step.
The ability is canceled if the Monk is disenchanted or has his spheres absorbed.
Skills
Affects all Races.
Cast time reduced from 4s to 3s.
Area of effect increased from 1 to 3 cells.
Duration increased by +2s.
Skills
Damage is now influenced by the Luck attribute.
+30% total damage.
Traps no longer catch allies.
Deals small splash damage to targets.
Does not deal splash damage, but has high damage output with formula.
Full damage increase by 650.
Full damage increase by 650.
Skills
The Formula has been Improved 50 + 50 * Skillevel -> 350% ATK at level 5.
Movement Penalty from Dances removed.
Skills
The Formula has been Improved 50 + 50 * Skillevel -> 350% ATK at level 5.
Movement Penalty from Dances removed.
Skills
HP Bonus
You will now receive HP bonuses every 10 level increments starting at level 40. These are additive and will be granted as follows:
Level 40: +100 HP.
Level 50: +150 HP (+250 total HP).
Level 60: +200 HP (+450 total HP).
Level 70: +250 HP (+700 total HP).
Level 80: +300 HP (+1000 total HP).
Level 90: +400 HP (+1400 total HP).
Level 99: +1000 HP (+2400 total HP).
SP Bonus
You will now receive a 10 SP bonus every 10 base levels starting at level 20, and will receive a special +30 SP bonus at level 99.
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