> For the complete documentation index, see [llms.txt](https://ragnaworld-network.gitbook.io/wiki-ragnaworld-network/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ragnaworld-network.gitbook.io/wiki-ragnaworld-network/retro-server/features-and-customizations/woe-ancient-information.md).

# WoE Ancient Information

## WoE Ancient Informatlant-type behaviorion

> Some details on this page are staff-managed rules or policies. Items marked as configured describe the current server configuration.

{% hint style="info" %}
Castle gates open 15 minutes before the scheduled battle. Please prepare your guild supplies and party setup early.
{% endhint %}

### War of Emperium Rules

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#### 🏰 Castle Capacity & Login Limits

* **Castle player limit:** A guild may have up to **21 members** inside a WoE castle map at one time.
* **Auto-kick:** The next member who tries to enter or log in after the limit is reached is sent to their save point.
* **Guild recall:** Use `@norecall` to prevent being recalled by your Guild Leader.

#### 🛡️ Guild & Class Restrictions

The following limits apply to each guild inside a WoE castle map:

* Knights (Knight/Lord Knight): **5**
* Monks (Monk/Champion): **5**
* Hunters (Hunter/Sniper): **3**
* Sages (Sage/Professor): **5**
* Each Hunter may have up to **15 traps** placed at a time.
* Trap effects are skipped for **party members, guildmates, and guild allies** on GvG/WoE maps.

#### ⚔️ Combat & Gameplay Policies

* **Guild alliances are disabled** during WoE.
* **Emperium:**
  * ID `1288`, Level 90, **HP 1,500**
  * ATK 60–71, DEF 40, MDEF 50
  * **Small**, **Plant**, **Neutral 1**, **Boss**
  * Modes: `IgnoreMelee`, `IgnoreMagic`, `IgnoreRanged`, `IgnoreMisc`
  * Takes **1 damage per hit**, so about **1,500 hits** to break
  * Multi-hit attacks now count each hit:
    * Double Attack = **2 damage**
    * Triple Attack = **3 damage**
    * Finger Offensive = its full hit count
  * Skills without `TargetEmperium` still cannot damage it
  * `TF_DOUBLE` and `MO_FINGEROFFENSIVE` now allow Emperium targeting
* **Asura Strike:** Does not damage Barricades or Guardian Stones.
* **Entrance safe zones:** Spawn or warp camping in the red-marked entrance safe zones is prohibited.

<figure><img src="https://3566086538-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fs3QAS0VSTzApkhckXyhs%2Fuploads%2F4evpHhNxfGxUI64yNFCI%2Fimage.png?alt=media&amp;token=fedab2b5-c755-482a-a3a9-9643be296b57" alt=""><figcaption></figcaption></figure>

#### 🔄 Rotation & Map Settings

* **Castle rotation policy:** One castle is active at a time, with rotation every two weeks.
* Staff manually transfers the economy level and castle ownership to the guild that held the previous castle.
* The controller supports staff-managed WoE schedules and active castle selection; the rotation timing and transfer are managed by staff.
* The War of Emperium reward scripts recognize castles in Prontera, Payon, Geffen, Morocc, and Aldebaran. A castle must also have its GvG map flag active for the point and treasure systems to operate there.

#### ⏱️ Skill Settings

* **Emergency Recall:** Available on GvG maps during and outside WoE. It has a 5-minute cooldown and each guild can use it up to 4 times per WoE session.
* The following skills are disabled on GvG/WoE maps:
  * Loki’s Veil
  * Ice Wall
  * Gospel
  * Marionette Control
  * Mind Breaker
  * Provoke

### WoE Points

* **3 points per 3-minute tick**
* Requires presence at **two consecutive 3-minute checks**
* Anti-AFK: after **3 idle ticks (9 minutes)** without movement or HP/SP change, no more points
* **Weekly cap: 600 points per character**
* Only active WoE + castle map with `MF_GVG`

To receive points, the character must be present during two consecutive 3-minute checks. The character must be on a supported castle map with its GvG map flag enabled. Points are awarded to the character who meets these conditions.

Supported castle maps:

* Prontera: `prtg_cas01`–`prtg_cas05`
* Payon: `payg_cas01`–`payg_cas05`
* Geffen: `gefg_cas01`–`gefg_cas05`
* Morocc: `mocg_cas01`–`mocg_cas05`
* Aldebaran: `aldeg_cas01`–`aldeg_cas05`

### WoE Points Shop

The WoE Points Shop NPC is in Prontera at **173, 176**. The shop sells one item per purchase. It checks that the character has enough points and inventory space, delivers the item, then deducts the cost.

| Item                | Quantity |      Cost |
| ------------------- | -------: | --------: |
| Field Manual +25%   |        1 | 20 points |
| Field Manual +50%   |        1 | 30 points |
| Field Manual +100%  |        1 | 50 points |
| Job Manual +25%     |        1 | 20 points |
| Job Manual +50%     |        1 | 30 points |
| Job Manual +100%    |        1 | 50 points |
| Bubble Gum +25%     |        1 | 25 points |
| Bubble Gum +50%     |        1 | 40 points |
| Bubble Gum +100%    |        1 | 60 points |
| Kafra Card          |        1 | 10 points |
| STR +7 Food         |        1 | 20 points |
| AGI +7 Food         |        1 | 20 points |
| VIT +7 Food         |        1 | 20 points |
| INT +7 Food         |        1 | 20 points |
| DEX +7 Food         |        1 | 20 points |
| LUK +7 Food         |        1 | 20 points |
| Bloody Branch       |        1 | 50 points |
| War Badge Token Box |        1 | 80 points |

The War Badge Token Box contains **100 Battleground Badges**.

### Ancient Castle Treasure Rewards

When a standard castle treasure chest is destroyed during an active WoE, the reward script checks that the chest is on a supported castle map and that the map has the GvG flag enabled. The treasure chest monster class IDs handled by the script are **1324–1363**.

Each reward is rolled independently. A single chest can award multiple items.

* Chests spawn in the **Master’s Room**
* **4 chests at 0 economy**, +1 per 5 economy, **maximum 24**
* Spawn at **00:01** server time, or on the first Steward interaction if 00:01 was missed
* The room is restricted to the owning guild’s **master**; the `ban_warp` guard now accepts the stored master **name or character ID**
* Chests use IDs **1324–1363**
* Custom rewards are **additional independent rolls** on top of the chest’s normal drops
* Chests are not saved after a crash/restart; they may not respawn until the next daily reset
* Morroc castles now have chest positions too

#### Main treasure table

| Chance per chest | Reward                 |
| ---------------: | ---------------------- |
|             100% | Gift Box               |
|             100% | Old Blue Box           |
|             100% | Old Purple Box         |
|             100% | Chain Mail             |
|             100% | Shield                 |
|             100% | Buckler                |
|              50% | Yggdrasil Seed         |
|              50% | Full Plate             |
|              50% | Manteau                |
|              50% | Boots                  |
|              50% | Necklace               |
|              50% | Ring                   |
|              50% | Brooch                 |
|              50% | Glove                  |
|              50% | Bow Thimble            |
|              50% | Earring                |
|              50% | Critical Ring          |
|              50% | Moonlight Dagger       |
|              50% | Dragon Slayer          |
|              50% | Soul Staff             |
|              50% | Berdysz                |
|              50% | Scalpel                |
|              50% | Icicle Fist            |
|              50% | Magma Fist             |
|              50% | Seismic Fist           |
|              50% | Divine Cross           |
|              50% | Spiritual Ring         |
|              50% | Pantie                 |
|              50% | Undershirt             |
|              50% | Zephyrus               |
|              50% | Katar of Piercing Wind |
|              50% | Berserk                |
|              50% | Katar of Raging Blaze  |
|               3% | Yggdrasil Berry        |
|               3% | Old Card Album         |
|               3% | Enriched Oridecon      |
|               3% | Enriched Elunium       |
|               3% | HD Oridecon            |
|               3% | HD Elunium             |
|               3% | Stone Buckler          |
|               3% | Odin’s Blessing        |
|               3% | Magni’s Cap            |
|               3% | Excalibur              |
|               3% | Crown                  |
|               3% | Gakkung Bow            |
|               3% | Arbalest               |
|               3% | Ballista               |
|               1% | Infiltrator            |
|               1% | Katar of Frozen Icicle |
|               1% | Stunner                |
|               1% | Hunter Bow             |
|               1% | Katar of Quaking       |
|               1% | Spectral Spear         |
|               1% | Mailbreaker            |
|               1% | Swordbreaker           |
|               1% | Executioner            |
|               1% | Principles of Magic    |
|               1% | Librarian Glove        |
|               1% | Pocket Watch           |
|               1% | Rideword Hat           |
|               1% | Robo Eye               |
|               1% | Ramen Hat              |
|               1% | Snake Head Hat         |
|               1% | Baby Dragon Hat        |
|               1% | Fresh Fish             |
|               1% | Filir’s Pinions \[1]   |
|             0.1% | Shiny Card Album       |

#### Additional independent rewards

These are separate rolls on top of the main treasure table.

| Chance per chest | Reward                              |
| ---------------: | ----------------------------------- |
|              25% | Bloody Branch                       |
|              50% | Random +10 Food Box, lasting 1 hour |
|             100% | Light Blue Potion Box (25)          |
|              75% | Condensed White Potion 200 Box      |
|              25% | Fire Bomb Box (50)                  |
|              25% | Glistening Coat Box (50)            |
|              20% | Old Card Album                      |
|               5% | Shiny Card Album                    |
|               5% | Ore Box                             |

The Random +10 Food Box grants one random +10 food effect for **1 hour**: STR, INT, DEX, AGI, VIT, or LUK.

The Ore Box gives one random item: Enriched Elunium, Enriched Oridecon, HD Elunium, or HD Oridecon.

The **Shiny Card Album** appears in two independent rolls: **0.1%** in the main table and **5%** in the additional rewards. Both rewards use item ID **19303**, so a chest can award two.

#### Additional legacy equipment roll

Each item below has a separate **1%** chance per qualifying chest. These rolls are independent of the main table, so an item that appears in both lists can be awarded by both rolls.

* Baseball Cap
* Chain Mail
* Legion Plate Armor
* Shield
* Manteau
* Boots
* Saint’s Robe
* Buckler
* Stone Buckler
* Muffler
* Shoes
* Survivor’s Rod
* Poison Knife
* Necklace
* Critical Ring
* Heavenly Maiden Robe
* Helm of Angel
* Rudra Bow
* Survivor’s Rod
* Zeny Knife
* Moonlight Dagger
* Dragon Slayer
* Gaia Sword
* Soul Staff
* Berdysz
* Scalpel
* Muscle Cutter
* Icicle Fist
* Divine Cross

### Custom WoE Items

| Item                     | What it does                               |
| ------------------------ | ------------------------------------------ |
| Random +10 Food Box      | Grants one random +10 food buff for 1 hour |
| Fire Bomb Box (50)       | Gives 50 Fire Bottles                      |
| Glistening Coat Box (50) | Gives 50 Glistening Coats                  |
| Ore Box                  | Gives one random ore listed above          |
| War Badge Token Box      | Gives 100 Battleground Badges              |
| Job Manual +25%          | Grants +25% Job EXP for 30 minutes         |
| Job Manual +100%         | Grants +100% Job EXP for 30 minutes        |
| Bubble Gum +25%          | Grants +25% item drop rate for 30 minutes  |
| Bubble Gum +50%          | Grants +50% item drop rate for 30 minutes  |

## Castle management / Steward

* Visible Steward names differ per castle (`Ahvray`, `Roy`, `Sttick`, etc.)
* Only the guild master of the owning guild can invest, summon guardians, hire a Kafra, or enter the Master’s Room
* Economy and Defense can be invested **twice per day each**
* Daily counters reset at **00:01** and now also on demand when the Steward is opened if the 00:01 reset was missed
* Master’s Room = treasure room access
* Master recognition accepts either the stored guild-master name or character ID

## **🐾 Guild Dungeon Shiny MVP Rotation**

Each active FE guild dungeon contains **exactly one Shiny MVP at a time**. The Shiny MVP is selected from that dungeon’s **own unique pool** and rotates **weekly**. No two guild dungeons share the same Shiny MVP pool.

* **Active dungeons:** `gld_dun01`–`gld_dun05`
* **Active Shiny MVPs:** 1 per dungeon
* **Rotation:** weekly
* **Respawn after kill:** **16 hours 20 minutes** (58,800 seconds)
* **Spawn location:** random within the dungeon
* **All 24 Shiny MVP monsters** are used over the full rotation cycle

| Guild Dungeon | Shiny MVP pool                                                                                    |
| ------------- | ------------------------------------------------------------------------------------------------- |
| `gld_dun01`   | Shiny Eddga, Shiny Moonlight Flower, Shiny Garm, Shiny Drake, Shiny Phreeoni                      |
| `gld_dun02`   | Shiny Doppelganger, Shiny Mistress, Shiny Stormy Knight, Shiny Maya, Shiny Golden Thief Bug       |
| `gld_dun03`   | Shiny Orc Lord, Shiny Orc Hero, Shiny Osiris, Shiny Amon Ra, Shiny Pharaoh                        |
| `gld_dun04`   | Shiny Dark Lord, Shiny Evil Snake Lord, Shiny Incantation Sam, Shiny Lord of Death, Shiny Dracula |
| `gld_dun05`   | Shiny Tao Gunka, Shiny Turtle General, Shiny Lady Tanee, Shiny Bacsojin                           |

**How the rotation works**

* Each dungeon cycles through only its own pool.
* The rotation is based on the server week number.
* At the weekly change, the previous Shiny MVP is removed and the new week’s Shiny MVP spawns immediately.
* If the active Shiny MVP is killed, it respawns in the same dungeon after **16h 20m**.
* If the week changes before that respawn, the new week’s Shiny MVP replaces it immediately.
* The rotation is script-managed; there are no permanent Shiny MVP spawn entries in the guild dungeon spawn file.

**Shiny MVP scope**

* Non-MVP Shiny bosses such as Shiny Baphomet I, Shiny Maya Purple, and Shiny Ghostring are **not** included.

***

| Dungeon     | Mob IDs                                     |
| ----------- | ------------------------------------------- |
| `gld_dun01` | `25196`, `25374`, `25205`, `25193`, `25377` |
| `gld_dun02` | `25189`, `25251`, `25228`, `25245`, `25427` |
| `gld_dun03` | `25264`, `25267`, `25269`, `25340`, `25455` |
| `gld_dun04` | `25410`, `25411`, `25360`, `25369`, `25190` |
| `gld_dun05` | `25385`, `25387`, `25365`, `25341`          |
